I agree wholeheartedly with your stance against fast weapons but your math is a little off.
I have a perfectly rolled 180% attack speed weapon that does 12740dmg with 14 attacks per second.
When divided out that's 12740/14 which = 910 dmg per attack.
Using your formula for hammer of the ancients that equates to 910x535% for a total of 4868.5 dmg per hit
Whereas your legit Griswolds would equate to 1936x535%=10357.6 dmg per hit.
I have found through personal experience that damage per HIT not damage per second is far more beneficial.
The damage per hit numbers are found in white at the bottom of the page just above the attacks per second on the weapon description.
I'm currently rocking a 1.09 attacks per second modded Azurewrath that does 22854-27260 per hit and utilizing the previous equation that equals
22854+27260/2=25228 so hammer of the ancients would be 25228x535% which is 134969.8 per hit. And that is without figuring in strength, crit hit, crit dam, or any skill damage bonuses.
I have a perfectly rolled 180% attack speed weapon that does 12740dmg with 14 attacks per second.
When divided out that's 12740/14 which = 910 dmg per attack.
Using your formula for hammer of the ancients that equates to 910x535% for a total of 4868.5 dmg per hit
Whereas your legit Griswolds would equate to 1936x535%=10357.6 dmg per hit.
I have found through personal experience that damage per HIT not damage per second is far more beneficial.
The damage per hit numbers are found in white at the bottom of the page just above the attacks per second on the weapon description.
I'm currently rocking a 1.09 attacks per second modded Azurewrath that does 22854-27260 per hit and utilizing the previous equation that equals
22854+27260/2=25228 so hammer of the ancients would be 25228x535% which is 134969.8 per hit. And that is without figuring in strength, crit hit, crit dam, or any skill damage bonuses.