No Alt + insert is a roll function that will do the same thing that Ctrl+ Insert will do but for the enchanted seed..
There are a few pieces to this I'm going to show you an exploded view of what an item looks like..
Now for a full explanation of what each command does read the release notes found here https://diiiedit.codeplex.com/SourceControl/list/changesets concentrate on version 129 - 132. In a way it is the same as duplicate. Duplicate can have collisions
meaning that any items of the 60 items you just duplicated can have the same seed. Because the seeds are saved and checked against it ignores all seeds that have been used for that item. The other thing is duplicate uses a sample of what a few save files showed as a safe range for seeds.. These commands are full range. I believe that the seed is a UINT32 so the range will be 0 to 4.2 billion..
Also make sure to save all after finishing your save file this is the only way the RootRoll and MysticRoll files are saved.
Now this don't mean every time you switch tabs click save all.
There are a few pieces to this I'm going to show you an exploded view of what an item looks like..
items {
id {
id_high: 1
id_low: 2026045702
}
hireling_class: 0
item_slot: 544
square_index: 0
used_socket_count: 0
generator {
seed: 636948924 (ctrl + insert random seed)
gb_handle {
game_balance_type: 2
gbid: -1315690619 (Diamond tier 19)
}
flags: 265 (enchantable)
durability: 0
stack_size: 42
item_quality_level: 1
item_binding_level: 0
max_durability: 0
legendary_item_level: 1
existing_affix: -1038860435 (1,024 - 1,556 Damage)
enchanted_affix: -620982138 (946-1,125 Vitality)
transmog_gbid: 1682228656 ( base 1 amulet)
enchant_seed: 3091075017 (alt + insert random seed)
}
}
I hope the explanation of the exploded view helps.. Now for a full explanation of what each command does read the release notes found here https://diiiedit.codeplex.com/SourceControl/list/changesets concentrate on version 129 - 132. In a way it is the same as duplicate. Duplicate can have collisions
meaning that any items of the 60 items you just duplicated can have the same seed. Because the seeds are saved and checked against it ignores all seeds that have been used for that item. The other thing is duplicate uses a sample of what a few save files showed as a safe range for seeds.. These commands are full range. I believe that the seed is a UINT32 so the range will be 0 to 4.2 billion..
Also make sure to save all after finishing your save file this is the only way the RootRoll and MysticRoll files are saved.
Now this don't mean every time you switch tabs click save all.