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New Post: Tier Quality Strangeness

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joekraska wrote:
I am not even sure what this meant, try rephrasing it some.
KGB6006 was saying that when he augments items, their armor values disappear. I was saying when using 22220051 on my items, when I augment them, the armor values are retained just fine.
ok, that makes more sense, i am still not to fluent in gibberish lol.



KGB6006 wrote:
Started from a completely brand new save, created the Witch Doctor set v2.2(Arachyrs Armor set for that wicked locust boost), and used the Ancient ...0051 option, I can now augment with caldesans despair fine, but the zero out durability stuff and the dye no longer works. Manual dye will stick in game after exporting, but I haven't figured out why it is losing the invulnerable to damage effect of setting durability/max dur. to zero. I think Arachyr's is causing the issue, and I'm punishing myself by not just going to something else, but I loooove that set with wormwood cubed and locust swarm boosts. It is just so satisfying watching it wipe an entire screen+ in a second, ultimate lazy person setup and insane damage if you stack it up right, then just watch the fireworks....

Thanks for the help!
Always backup your save before messing with it, this way if you screw it up, you can just restore it, instead of having to remake the save again.

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