Example, you can mesh legendary affixes that are supposed to be bound onto a weapons coding into another weapons coding. Ex: gryfalcons foot containing the affixes of gryfalcons foot, jekangbord, and Akkahn's addendum. however, due to the much larger database of gear (and overall, legendary affixes) on ps4 in comparison to ps3. The hexinomial coding overlaps and mostly sets itself to default. I have yet to replicate this in the editor, but I have gotten it to work through hex editing, I am very sure that there is a way to do it through the editor, I just haven't discovered how yet.
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