Hey CKY,
I've been using your editor for awhile now to great success, however I ran into two problems today.
1. I was trying to mod the affix properties of the 1-handed flail, Gyrfalcon's Foote and it somehow resulted in reducing the base damage from ~ 2k to ~ 300. It still shows as a level 70 legendary weapon, however no matter what I do I am unable to reset it back to its original base damage. This might have something to do with accidentally adding an affix that shouldn't normally go on this weapons such as - Damage from Elite Monster Packs. Any thoughts on how to fix this?
2. I tried to add the Fate of the Fell 2-handed flail to my inventory and it populated in game with 0.0 base damage. I have not found this weapon yet in game so maybe this has something to do with it?
Any help you might offer would be great, thanks!
Comments: ** Comment from web user: ArkangelX749 **
I've been using your editor for awhile now to great success, however I ran into two problems today.
1. I was trying to mod the affix properties of the 1-handed flail, Gyrfalcon's Foote and it somehow resulted in reducing the base damage from ~ 2k to ~ 300. It still shows as a level 70 legendary weapon, however no matter what I do I am unable to reset it back to its original base damage. This might have something to do with accidentally adding an affix that shouldn't normally go on this weapons such as - Damage from Elite Monster Packs. Any thoughts on how to fix this?
2. I tried to add the Fate of the Fell 2-handed flail to my inventory and it populated in game with 0.0 base damage. I have not found this weapon yet in game so maybe this has something to do with it?
Any help you might offer would be great, thanks!
Comments: ** Comment from web user: ArkangelX749 **
#1 issue:
http://db.d.163.com/en/item/gyrfalcons-foote-70.html
I find that the affixes generally don't cause errors like that, but I won't say that they couldn't - anything is possible these days.
#2 issue:
http://db.d.163.com/en/item/fate-of-the-fell-70.html
Evidently, it exists and we have a GBID for it, so that's not an issue. As for producing a zero damage item, you've got me there.