Manipulating the system, however, is very possible.
I have a bunch of crafted gear (crimson, etc) with perfect or near perfect rolls (490-500 dex, full 20% elementals, full 15% specific skill damage, etc) and use that as the base for making new items. You must change the same affix that you want perfect.
Example:
You have a nice legendary set of boots with 440 dex and 490 vit. You want them to change? Swap them in their exact spots on the editor. Your new boots with have 490 dex and 440 vit.
This works across stats that dont share the same specific range (e.g. changing vit to crit hit damage) but I'm still trying to determine the proportionality (as in, what does 490 dex on a 426-500 roll translate into for a 26-50 crit hit damage roll).
Hope this helps.
I have a bunch of crafted gear (crimson, etc) with perfect or near perfect rolls (490-500 dex, full 20% elementals, full 15% specific skill damage, etc) and use that as the base for making new items. You must change the same affix that you want perfect.
Example:
You have a nice legendary set of boots with 440 dex and 490 vit. You want them to change? Swap them in their exact spots on the editor. Your new boots with have 490 dex and 440 vit.
This works across stats that dont share the same specific range (e.g. changing vit to crit hit damage) but I'm still trying to determine the proportionality (as in, what does 490 dex on a 426-500 roll translate into for a 26-50 crit hit damage roll).
Hope this helps.