First off I would like to give a shout out to everyone who has contributed to the editor, whether it was contributing source code, proper feedback/bug reports, or just helping others learn to use what is already there. Great work, keep it up, and thank you.
Now for the topic of this thread, modding normal gems.
When I was told about the editor, I asked the person for help understanding how it works and what I was capable of doing. Long story short, they didn't know much and were not much help, so I took to the internet. By finding the ViperX420 thread about Tutorials on XPgamesaves and following his videos, I reacquainted myself with 360 modding (Borderlands 2 was the last I fooled around with) and taught myself how to do most of the things the program is capable of. I still am not familiar with most of the Raw tab features, but look forward to the video tutorial on it (if it's still coming). Anyhow, I was told modding regular gems wasn't possible or was very glitchy/hard to do. Looking in the FAQ on here, I was lead to believe this is true:
"Q: How do I mod gems?
A: Normal gems cannot be modded. Legendary gems on the other hand, can be modded just like any other items."
After more research and experimentation, I was able to determine how to mod normal gems.
(Thanks to NordicXtreme for providing some of this information)
Someone may be able to help me further this information a bit, but for now this is the extent of what I have been able to do with the "normal" gems:
1. Create any item that will appear in the game without issues.
2. Load your game and go to the Mystic. Enchant any effect. (You cannot add sockets to gems so do not choose sockets as the new enchantment.)
3. Re-export your save data. Load your save onto the editor.
4. Find your enchanted item on the list. Change the item Gbid to a Tier 19 Gem.
5. For editing the other tabs, we will start with Properties. The game will read the item as a Gem now, so you do not need to change much (if anything) here. For Durability, Item Level, and Legendary Level, the values won't matter since Gems don't typically have a Durability or Level Requirement. *For Rarity reference the Notes section at the end of this post. For the rest of these options, you don't have to change anything, unless the item you changed to a Gem was dyed. Choose All Soap's Miraculous Dye Remover for this option. Important: Trying to create a stack of these modded gems with the Quantity option negates the new affix.
6. For the Rare Name tab, certain prefixes will work. So far the ones that have been tested and work for an item name are:
8. Save Item Changes. If you want to, make multiple copies of the Gems that you want. Save all and replace your hero file on your USB. Save, rehash, resign, and load your character to play with your new Gems.
~ Notes ~
Item Rarity: All this really effects is the color of the Gem's background before socketing it in an item. I used this for organization purposes in the editor. Since you want your modded Gems to be of Tier 19 quality, this can help you identify which Gem has the New Affix you put on it.
Multiple Affixes: I have tried changing the affixes in the main tab of an item so the Gem would have multiples New Affixes + the original effect. So far I haven't been able to get this to work. If anyone does get this working, sharing how you did it would be appreciated.
Maximum Affix Values: When I first started modding these Gems, the first modded item I changed into a Gem had the maximum affix value of +40% Damage on it somewhere. I was making the Gem into a +Damage% Gem, and it somehow kept that maximum affix value. I assumed this would be the case for my next Gems as well, but it didn't happen. Now I don't know how I did that, and cannot seem to duplicate the effect. Again, if someone finds out more on this, sharing would be appreciated.
Now for the topic of this thread, modding normal gems.
When I was told about the editor, I asked the person for help understanding how it works and what I was capable of doing. Long story short, they didn't know much and were not much help, so I took to the internet. By finding the ViperX420 thread about Tutorials on XPgamesaves and following his videos, I reacquainted myself with 360 modding (Borderlands 2 was the last I fooled around with) and taught myself how to do most of the things the program is capable of. I still am not familiar with most of the Raw tab features, but look forward to the video tutorial on it (if it's still coming). Anyhow, I was told modding regular gems wasn't possible or was very glitchy/hard to do. Looking in the FAQ on here, I was lead to believe this is true:
"Q: How do I mod gems?
A: Normal gems cannot be modded. Legendary gems on the other hand, can be modded just like any other items."
After more research and experimentation, I was able to determine how to mod normal gems.
(Thanks to NordicXtreme for providing some of this information)
Someone may be able to help me further this information a bit, but for now this is the extent of what I have been able to do with the "normal" gems:
-
Add any affix to a normal gem. It keeps the normal effect as well, so you are best off using Tier 19 gems.
1. Create any item that will appear in the game without issues.
2. Load your game and go to the Mystic. Enchant any effect. (You cannot add sockets to gems so do not choose sockets as the new enchantment.)
3. Re-export your save data. Load your save onto the editor.
4. Find your enchanted item on the list. Change the item Gbid to a Tier 19 Gem.
5. For editing the other tabs, we will start with Properties. The game will read the item as a Gem now, so you do not need to change much (if anything) here. For Durability, Item Level, and Legendary Level, the values won't matter since Gems don't typically have a Durability or Level Requirement. *For Rarity reference the Notes section at the end of this post. For the rest of these options, you don't have to change anything, unless the item you changed to a Gem was dyed. Choose All Soap's Miraculous Dye Remover for this option. Important: Trying to create a stack of these modded gems with the Quantity option negates the new affix.
6. For the Rare Name tab, certain prefixes will work. So far the ones that have been tested and work for an item name are:
- Death
- Insightful
- Magnificent
-
Masterful
8. Save Item Changes. If you want to, make multiple copies of the Gems that you want. Save all and replace your hero file on your USB. Save, rehash, resign, and load your character to play with your new Gems.
~ Notes ~
Item Rarity: All this really effects is the color of the Gem's background before socketing it in an item. I used this for organization purposes in the editor. Since you want your modded Gems to be of Tier 19 quality, this can help you identify which Gem has the New Affix you put on it.
Multiple Affixes: I have tried changing the affixes in the main tab of an item so the Gem would have multiples New Affixes + the original effect. So far I haven't been able to get this to work. If anyone does get this working, sharing how you did it would be appreciated.
Maximum Affix Values: When I first started modding these Gems, the first modded item I changed into a Gem had the maximum affix value of +40% Damage on it somewhere. I was making the Gem into a +Damage% Gem, and it somehow kept that maximum affix value. I assumed this would be the case for my next Gems as well, but it didn't happen. Now I don't know how I did that, and cannot seem to duplicate the effect. Again, if someone finds out more on this, sharing would be appreciated.