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New Post: How To: Normal Gem Modding

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nimbus1three wrote:
maybe you should just do what i said, socket normal gems in what ever then mod them after. you are making thing to complicated messing with the mystic and trying to socket the modded gems. the way i do it works so why would you want to do all this back and forth between the game and editor
Where you start the process doesn't matter. I need to go back and forth anyway to test the affixes I put on. The way I do things is no more complicated than your method, I just started in the game instead of the editor. IT MAKES NO DIFFERENCE. And I don't do your method of socketing a gem and then modding it, because what I am attempting to do is have a character with a full inventory of just modded gems, with maximum affix values. I have a spreadsheet started to help me organize and determine which Named modded Gem has which New Affix value. The duplication of these gems can easily be done in game without the editor.

Once someone can enlighten how I was able to get the maximum value, my end result will be a Zip file with a modded 360 Gem save, with Named Tier 19 Gems of Rare/Legendary quality, and the completed spreadsheet for reference purposes. This will give people a save to use. This helps them by giving them a finished save, and prevents them from needing to mess around trying to do this themselves.

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