Hello all, this is another thread about this error.
I am using bruteforce 4.7 to decrypt my save file. I tried selecting download latest games.conf, I tried using the one people linked here and I still get the error when I load my save in DIII save editor.
I am doing all this off of my usb stick.
Any help?
I tried getting my console id with bruteforce using one of my saved game, is this right?
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
ProtoBuf.ProtoException: Wrong group was ended
at D3Edit.Form1.backgroundWorker_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e)
************** Loaded Assemblies **************
mscorlib
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I am using bruteforce 4.7 to decrypt my save file. I tried selecting download latest games.conf, I tried using the one people linked here and I still get the error when I load my save in DIII save editor.
I am doing all this off of my usb stick.
Any help?
I tried getting my console id with bruteforce using one of my saved game, is this right?
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
ProtoBuf.ProtoException: Wrong group was ended
at D3Edit.Form1.backgroundWorker_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
DIII.SaveEditAssembly Version: 1.2.14.115
Win32 Version: 1.2.14.115
CodeBase: file:///C:/Users/liuu/Desktop/D3Save/DIII.SaveEdit.exe
System.Windows.FormsAssembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
System.DrawingAssembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
SystemAssembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
D3.UiAssembly Version: 1.2.14.115
Win32 Version: 1.2.14.115
CodeBase: file:///C:/Users/liuu/Desktop/D3Save/assets/D3.Ui.DLL
System.CoreAssembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
System.XmlAssembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
D3.GameInfoAssembly Version: 1.2.14.115
Win32 Version: 1.2.14.115
CodeBase: file:///C:/Users/liuu/Desktop/D3Save/assets/D3.GameInfo.DLL
System.ConfigurationAssembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
D3.ProtobufAssembly Version: 1.2.14.115
Win32 Version: 1.2.14.115
CodeBase: file:///C:/Users/liuu/Desktop/D3Save/assets/D3.Protobuf.DLL
protobuf-netAssembly Version: 2.0.0.668
Win32 Version: 2.0.0.668
CodeBase: file:///C:/Users/liuu/Desktop/D3Save/assets/protobuf-net.DLL
************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.