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New Post: Cannot be salvaged - ancient item

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Mairhouse wrote:
CKY wrote:
Mairhouse wrote:
Trollquistador wrote:
The flags are what determines the ancient status. You need to figure out what the normal flag is without the "cannot salvage" and have it already ID'd and not have it say junk. I can tell you though there are quite a bit of flags that do the same thing and there is an order it seems in the way they work. I'd post all the ones that I currently have working but it seems people don't like to experiment with the editor.
I experiment on the editor as much as I can. I help others and post if I have information. Job, family, sleep, etc., get in my way, but that does not mean I am lazy. CKY and his team often explain, both here and on other forums, the painstaking time and effort it takes to figure this stuff out and the sheer mass amount of data and numbers that must be reviewed, piece by piece, to create new content for the editor. It is clear he and his team do not have time to post every iota; however, others can easily post what they find.

Let's be very clear, developers and contributors to the project have a pass for life - users should expect nothing more from them. However, among the mere users of CKY there is an unfortunate air of secrecy. "I figured it out, here look at it, but I won't tell you" is the common theme.
Call me Stupid but I don't understand what you mean by this statement. Can you please elaborate..
Trollquistidor said that he would post the flags he had working but it seemed people do not like to experiment with the editor. Ultimately, he did not post the information. My opinion is that he should have shared the information and everyone in the community should pay forward what they learn. My post was also partly fueled by recent in-game activities of a few players not wanting to share information.

Also, I was trying to make it clear that I did not think the creators or developers needed to go out of their way to provide additional details and how-to's.
Thank you for the clarification..
You and the other developers have spent a lot of time creating the game,
Why is it everyone thinks that I work for Blizzard? I do not work for Blizzard and if I did work for them I would have singed a NDA (NON DISCLOSURE AGREEMENT) that would have prevented me from creating this software. The source code and application was written solely by my self aside from a few components written by others such as protobuf-net. So therefore I could not have created the game.
and addressing individuals issues with using the editor (for example solving individual player's corrupted saves time and again). When I recently read the entirety of a huge thread on another forum, I found some past frustration by the developers in constant requests for walkthroughs, legendary gems for example, and I wanted to make sure developers knew my frustration was not aimed at them in any way.
Noted

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