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Channel: DIII Save Editor (D3 Vanilla and RoS)
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New Post: Extreme high damage value

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Going from diablo3 to ros is hard diablo3 don't have any of the ros fields and ros is limited to 6 stats and dont have half the info only thing i can say is get ros for 360 and use the ros editor

New Post: Extreme high damage value

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This is for xbox one. And you have to edit a xbox 360 save and export it from a xbox 360 and import it to xbox one.
You need to add give the Fast Russian sword, 3 sockets, add 6 affixes of max damage then another one in the mystic tab. Then make a legendary gem of ease and add all 6 affixes plus mystic with max damage. Make 2 more regular gems and add max damage to the mystic tab. Socket the gems.
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New Post: Extreme high damage value

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Diablo 3 dont have the mystic part of the missing information

New Post: Extreme high damage value

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Thanks, guys.
So without RoS on X360 (working on that), how can I make the best damage combination on pure D3 save? Any recommendation ?

Created Unassigned: I can't load my save file. [1762]

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See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
ProtoBuf.ProtoException: Wrong group was ended
at D3Edit.Form1.backgroundWorker_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
DIII.SaveEdit
Assembly Version: 1.3.17.126
Win32 Version: 1.3.17.126
CodeBase: file:///C:/Users/buck/Desktop/D3/DIII.SaveEdit.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
D3.Ui
Assembly Version: 1.3.17.126
Win32 Version: 1.3.17.126
CodeBase: file:///C:/Users/buck/Desktop/D3/assets/D3.Ui.DLL
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
D3.GameInfo
Assembly Version: 1.3.17.126
Win32 Version: 1.3.17.126
CodeBase: file:///C:/Users/buck/Desktop/D3/assets/D3.GameInfo.DLL
----------------------------------------
D3.Protobuf
Assembly Version: 1.3.17.126
Win32 Version: 1.3.17.126
CodeBase: file:///C:/Users/buck/Desktop/D3/assets/D3.Protobuf.DLL
----------------------------------------
protobuf-net
Assembly Version: 2.0.0.668
Win32 Version: 2.0.0.668
CodeBase: file:///C:/Users/buck/Desktop/D3/assets/protobuf-net.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

New Post: Playing on PS3. If I want to earn more XP as I play, what's the best way...

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Ok,
I finally got it....thanks for all your help.
It took a few tries once I had the idea of where I was supposed to be making the changes to get it right, but everything's good now.
Thanks again!

New Post: [X360 Vanilla] Armor not visible in game

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Because I want my character to be quick, I've decided to add boots.
So I've selected New in Inventory, added Board Walkers, added 6 Affixes. Saved, opened save on console and.. boots are not there.
So I've repeated the same, but this time I've selected boots 13-19. They weren't visible as well in the game. Even changing Quantity from 0 to 1 changed nothing.

What I do wrong?

New Post: Liber Canis Mortui

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I can't seem to get this to appear in my inventory. I even changed the tier quality to the same as the item, but to no avail. I don;t know why. Any assistance would be appreciated. Here is the code for anyone who would care to check it.

DIII(H4sIAAAAAAAEAIVU23KcMAx970z+IT9QZqGw2TzkNT/R6WiELcCzxt7aJlna6b9HBrINi7N5Mzo6ko4uZEpmSkKn2u7+6T6/+5bNBm1f+bvY5cXhoXg8RMC+GnJAJqgwgpIMm0FrBrwVRworU6ccaWVaEBq9Z/suRg7Ug9c2xMgPRWT+HtARKCPpzMaKTYMnCUtEYQcTFnJLnB2DdZknipnKal+Uh7J6XIFtDR0aqSlrsSeoUaMRBGE8Ucz6mW89Ff89L/PiR15Wu7VjjZ4Am0adyf/c/WLPv/9WDm5SEeUZzppdXqA8nBwxkTnPqD3donlj5yzgg4vN08pv5V+RNoRLN2/S5ll8ySIjuEVhLmvq0ApuNLZxusW+Wtnl4LBWmhdlO72A4ghe/aENJMfLoNbAVCyvSgwIml5IL7t65VKziEnQ4rKO0uMZbhQmrAm83OkBT+EHo3kvIaieWEV/+rRbDk1L8ILbGjTxW6Ib51GkCw3M971tnWpGWFbzKtGZRxaVvs8lUUfgO0rD/4sIii96aeyN/X/XtVxeUjRnS58rq5F8PWJCISFmMEfD/5Zin9hZc0wvQ7pxH5dgA3bopLCOPlxi4xQ3YvlrvQEwa4LUCgUAAA==)

New Post: Change weapon names to own names

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you got to change the leg 9 to rare 6 and u should be fine when u go to name it

New Post: Not gaining paragon XP after editing paragon level

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CKY What do you think could be the issue.

Thanks

New Post: Not gaining paragon XP after editing paragon level

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I have neen looking at tje account file ot seems there are extra values on the data for xbox but not sure if the are preventing the edit im still looking into this

New Post: Test Ring Affixes

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I noticed that the Test Rings give off special affixes, some which have <FYI>.
Those with FYI I notice don't take effect.
What does FYI mean, and is there a list of all the Test Rings and their affixes?

New Post: Test Ring Affixes

New Post: Error trying to get D3 RoS editor working.

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I keep receiving this error when I try to open save game file.

I've decrypted the files show exactly in tutorial using BruteForce but keep receiving this error in d3editor

************** Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at D3Edit.Form1.backgroundWorker_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll

DIII.SaveEdit
Assembly Version: 1.3.17.126
Win32 Version: 1.3.17.126

CodeBase: file:///C:/d3/DIII.SaveEdit.exe

System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

D3.Ui
Assembly Version: 1.3.17.126
Win32 Version: 1.3.17.126

CodeBase: file:///C:/d3/assets/D3.Ui.DLL

System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR

CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll

D3.GameInfo
Assembly Version: 1.3.17.126
Win32 Version: 1.3.17.126

CodeBase: file:///C:/d3/assets/D3.GameInfo.DLL

D3.Protobuf
Assembly Version: 1.3.17.126
Win32 Version: 1.3.17.126

CodeBase: file:///C:/d3/assets/D3.Protobuf.DLL

protobuf-net
Assembly Version: 2.0.0.668
Win32 Version: 2.0.0.668

CodeBase: file:///C:/d3/assets/protobuf-net.DLL

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Updated Release: PS3 Decryption (Mar 03, 2015)

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Simplified decryption tool based.

Released: PS3 Decryption (Mar 03, 2015)

Updated Release: PS3 Decryption (Mar 03, 2015)

New Post: Error trying to get D3 RoS editor working.

Updated Wiki: FAQ

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This is a general FAQ based on questions received in the discussion section. If what you are looking for isn't answered here, please don't hesitate to post.

Tip of the day, use CTRL + F and type in the main word you are searching for.

Q: What do I do if I made too many changes and now my save is destroyed, and I don't know what to change back?
A:

ALWAYS ALWAYS ALWAYS MAKE AN EXTRA BACKUP OF YOUR SAVE FILE BEFORE WORKING ON IT.

So you will have 2 files, the one that you go to BFD and DIIIEdit with, and the other one, hidden away in a folder somewhere just in case.
Once you have confirmed that your new modifications work, you can replace the extra backup with the TESTED and working one.

Q: If I want to change a value in the raw tab what will it do?
A: Well that all depends on the value you want to change.

Q: Why are there 2 different versions?
A: There are 2 different versions because each save file has specific requirements.

Q: What all can I change?
A: Every aspect of the save file.

Q: I Just use a Hex Editor because this program can't do all of the things that I want. Will you add them to the program?
A: There is nothing in the save file that you can edit with a hex editor that you can't edit with this program.

Q: I have received an error message! What do I do?
A:
  1. Check and make sure that second layer decryption is disabled.
  2. Make sure that you are using the proper edit program (DIII.SaveEdit for D3 and DIIIROS.SaveEdit for RoS). 3: Make sure you close and re-open BFD if you put an updated save in the location you edit from.

Q: How to I create a new item from scratch?
A: In the editor; go to the inventory of one of your characters. Click "New Item" at the top left. Select (highlight) the new item (bottom of the inventory item list) and on the right hand side, select the Gbid from the drop down menu and select the item you want. Select the attributes, change the details in the tabs at the top and save the item, then save the character.

Q: My save file is corrupted on my PS3. What happened?
A: Make sure you encrypted your save file using BFD before transferring the save back to your PS3.

Q: When will the editor be available for PS4 and XBOXONE?
A: When several dozen things beyond our control fall perfectly into line.

Q: How do I enable all quests completed on my character?
A: Select your character. go to the Quests tab. Click the +. Right click on where it says "Normal", select "Add all quests".

Q: How do I unlock all difficulties on a character?
A: You must have at least 1 character level 60+ for Torment. To unlock all the acts, go to the General Tab of your character, select the drop down titled "last difficulty completed" and select "Adventure". Be sure to unlock all quests as well.

Q: Why (insert item name here) doesn't show up on PS3/360?
A: Make sure that you choose the correct patch on that item. Items that say “patch 2.1.0” are for PS4/X1 only

Q: What is the correct way to transfer 2.1.0 items over from PS3/360 to PS4/X1?
A: Without entering the game, choose “Export Save” at the main menu.

Q: Can I use this editor to edit PS4/X1 savefile?
A: No

Q: Where do I change Paragon Level and what is the maximum level I can put?
A: Click Account tab then Normal tab. 10,000 is the maximum paragon you can put

Q: I try to change my Paragon Level but it doesn't work, what do?
A: Make sure your hero has at least 1 Paragon Level before you trying to change

Q: How do I change my Softcore hero to Hardcore and vice versa?
A: Under Character tab. Look at “Sex/normal-hardcore” box

Q: How do I mod gems?
A: Normal gems cannot be modded. Legendary gems on the other hand, can be modded just like any other items

Q: How do I change the Rank of Legendary Gems and what is the maximum Rank I can put?
A: Under item properties. Look at “Rank” box. Highest is 4294967294

Q: Can I use Legendary Gems on PS3/360?
A: No

Q: How do I make the affixes roll the exact number that I want?
A: Not possible. Every affixes you applied to an item has an influence to the item “Seed”. Seed is what controls every numbers in that item which is why you only see affixes in range(xx-yy) form. Also, some affixes do roll in a fixed number rather than range. The best you can do is duplicate the item multiple times and pick the best roll out of the bunch

Q: After duplicating tons of items now I found the best seed(best roll), is it possible to use that seed on other items?
A: Absolutely! All you have to do is copy and paste the item then change it to whatever you want. This way, you will have all the different items with the same stats! Make sure you use “Copy/Paste” function and not “Duplicate” to ensure the seed get copied over.

Q: Is it possible to make items become indestructible? I’m sick of repairing my gear
A: Under item properties, leave both “Durability” and “Max Durability” to 0

Q: Does the editor support the use of keyboard shortcuts?
A: Yes.

Enter or Alt & Up
Select Node & Close
Up
Scroll up one node
Down
Scroll down one node
Home
Goto first node
End
Goto last node
PageDown
scrollOffset down visibleItems Count
PageUp
scrollOffset up visibleItems Count
Right or +
Node Expanded
Left or -
Node Collapse
*
Expand All
/
Collapse All
Ctrl+C
Copy
Ctrl+V
Paste
Shift + Up/Down
Multiple Select (For Deletion of multiple items.
Delete
Deletes currently selected item.
Tab
Selects next entry control

Q: What does Tier Quality means and how do I use it?
A: Tier Quality let you apply other item tier on your item. For example, if you have a chest piece that gives 50 armor and you want it to yield higher armor stat without creating another item, you would apply a Tier 19 armor chest piece in “Tier Quality” box. Now, the same chest piece would gives you 660-759 armor instead of 50

Q: What is the difference between “Item Level” and “Legendary Level”?
A: Item Level means the level of a hero required to use the item. Legendary Level means the level of the item. Most of the time it is controlled by affixes.

Q: How does “Duplicate” differ from “Copy/Paste”?
A: Duplicate allows the item to generate new seed which means the affixes of the newly duplicated item will not be the same
Copy is a carbon copy

Q: I want (insert affix here) to be in my item but I cannot find it, what do?
A: Some affixes are hard coded into a specific item therefore it cannot be applied to anything else.

Q: Can I add the same affix multiple times? What would happen?
A: Yes, you can. The affix will add up to the number of times you apply.

Q: I’m done with editing items, how do I edit my hero?
A: Under "Unknown" section under hero tab

Q: I open the editor today and all of the GBID become numbers, what do?
A: It means that version is outdated and you need to download the latest version

Q: I have a question about Hex Editor
A: No, we don’t support Hex Editor. Please ask elsewhere

Q: Why my antivirus says your editor contains virus?
A: False positive the source is open if there is anything that resembles a virus let me know .

New Post: Black appearance weapons

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Those are the Shadow weapons that are in the editor for you to use.
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