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New Post: Adding new stuff

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ok, but if you look in the editor then there are items in the editor that are in there that are just coming into the 2.2 patch on pc, just like in 124/125 there was the bows and such that wasent in the game yet till 2.1.2, also it was ether you or viper that talked to spray em or wickdizzle about possibly bringing back the 32 affix's.

New Post: Adding new stuff

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*Fronzlla wrote:
ok, but if you look in the editor then there are items in the editor that are in there that are just coming into the 2.2 patch on pc, just like in 124/125 there was the bows and such that wasent in the game yet till 2.1.2, also it was ether you or viper that talked to spray em or wickdizzle about possibly bringing back the 32 affix's.
It was nether me or viper that said anysuch thing as 1 he nor I work for blizzard 2 the patch 2.1save can not be read by anyone.. if you realy want to bleave rummers ask the source and then ask the game company.

New Post: Adding new stuff

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Btw me nor viper know anyone by them names and can you post the thread where i saod this?

New Post: Adding new stuff

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no.. they just told me in game but thanks for your input ill be looking forward to 127

New Post: Cannot be salvaged - ancient item

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CKY wrote:
Mairhouse wrote:
Trollquistador wrote:
The flags are what determines the ancient status. You need to figure out what the normal flag is without the "cannot salvage" and have it already ID'd and not have it say junk. I can tell you though there are quite a bit of flags that do the same thing and there is an order it seems in the way they work. I'd post all the ones that I currently have working but it seems people don't like to experiment with the editor.
I experiment on the editor as much as I can. I help others and post if I have information. Job, family, sleep, etc., get in my way, but that does not mean I am lazy. CKY and his team often explain, both here and on other forums, the painstaking time and effort it takes to figure this stuff out and the sheer mass amount of data and numbers that must be reviewed, piece by piece, to create new content for the editor. It is clear he and his team do not have time to post every iota; however, others can easily post what they find.

Let's be very clear, developers and contributors to the project have a pass for life - users should expect nothing more from them. However, among the mere users of CKY there is an unfortunate air of secrecy. "I figured it out, here look at it, but I won't tell you" is the common theme.
Call me Stupid but I don't understand what you mean by this statement. Can you please elaborate..
Trollquistidor said that he would post the flags he had working but it seemed people do not like to experiment with the editor. Ultimately, he did not post the information. My opinion is that he should have shared the information and everyone in the community should pay forward what they learn. My post was also partly fueled by recent in-game activities of a few players not wanting to share information.

Also, I was trying to make it clear that I did not think the creators or developers needed to go out of their way to provide additional details and how-to's. You and the other developers have spent a lot of time creating the game, and addressing individuals issues with using the editor (for example solving individual player's corrupted saves time and again). When I recently read the entirety of a huge thread on another forum, I found some past frustration by the developers in constant requests for walkthroughs, legendary gems for example, and I wanted to make sure developers knew my frustration was not aimed at them in any way.

New Post: Cannot be salvaged - ancient item

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Mairhouse wrote:
CKY wrote:
Mairhouse wrote:
Trollquistador wrote:
The flags are what determines the ancient status. You need to figure out what the normal flag is without the "cannot salvage" and have it already ID'd and not have it say junk. I can tell you though there are quite a bit of flags that do the same thing and there is an order it seems in the way they work. I'd post all the ones that I currently have working but it seems people don't like to experiment with the editor.
I experiment on the editor as much as I can. I help others and post if I have information. Job, family, sleep, etc., get in my way, but that does not mean I am lazy. CKY and his team often explain, both here and on other forums, the painstaking time and effort it takes to figure this stuff out and the sheer mass amount of data and numbers that must be reviewed, piece by piece, to create new content for the editor. It is clear he and his team do not have time to post every iota; however, others can easily post what they find.

Let's be very clear, developers and contributors to the project have a pass for life - users should expect nothing more from them. However, among the mere users of CKY there is an unfortunate air of secrecy. "I figured it out, here look at it, but I won't tell you" is the common theme.
Call me Stupid but I don't understand what you mean by this statement. Can you please elaborate..
Trollquistidor said that he would post the flags he had working but it seemed people do not like to experiment with the editor. Ultimately, he did not post the information. My opinion is that he should have shared the information and everyone in the community should pay forward what they learn. My post was also partly fueled by recent in-game activities of a few players not wanting to share information.

Also, I was trying to make it clear that I did not think the creators or developers needed to go out of their way to provide additional details and how-to's.
Thank you for the clarification..
You and the other developers have spent a lot of time creating the game,
Why is it everyone thinks that I work for Blizzard? I do not work for Blizzard and if I did work for them I would have singed a NDA (NON DISCLOSURE AGREEMENT) that would have prevented me from creating this software. The source code and application was written solely by my self aside from a few components written by others such as protobuf-net. So therefore I could not have created the game.
and addressing individuals issues with using the editor (for example solving individual player's corrupted saves time and again). When I recently read the entirety of a huge thread on another forum, I found some past frustration by the developers in constant requests for walkthroughs, legendary gems for example, and I wanted to make sure developers knew my frustration was not aimed at them in any way.
Noted

New Post: Cannot be salvaged - ancient item

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You and the other developers have spent a lot of time creating the game,
Why is it everyone thinks that I work for Blizzard? I do not work for Blizzard and if I did work for them I would have singed a NDA (NON DISCLOSURE AGREEMENT) that would have prevented me from creating this software. The source code and application was written solely by my self aside from a few components written by others such as protobuf-net. So therefore I could not have created the game.
Typo ... should have said "editor" and not "game". I know you and the team are not affiliated with Blizzard.

New Post: Adding new stuff

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Well If you read through the forum's you will notice that I state in almost every thread "I DON'T OWN THE GAME" I don't play the game I don't own an xbox 360 or an xbox one I don't own a ps3 or a ps4 and as fare as I'm aware viper own's a ps3 but not anything else so its hard for anyone of us to unless stated in a thread say anything to anyone "IN GAME".


127 is still a little buggy but should be good soon.

New Post: Cannot be salvaged - ancient item

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Mairhouse wrote:
You and the other developers have spent a lot of time creating the game,
Why is it everyone thinks that I work for Blizzard? I do not work for Blizzard and if I did work for them I would have singed a NDA (NON DISCLOSURE AGREEMENT) that would have prevented me from creating this software. The source code and application was written solely by my self aside from a few components written by others such as protobuf-net. So therefore I could not have created the game.
Typo ... should have said "editor" and not "game". I know you and the team are not affiliated with Blizzard.
Cool I just had to clarify

New Post: Adding new stuff

New Post: loading

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I do not know which files must bear in DIIIEdit to open it. Please help me .. I have a xbox 360.

New Post: Identify the Breakdown

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Hello,

First, I would like to start with a huge thanks to everyone who had a hand in creating this awesome program and sharing it with us all. So, Thank you very much!

Now, I'm fairly new and completely unaware about a lot when it comes to... well... a lot. I was wondering if there is a way someone could explain what each line represents when I go to mod my individual characters. Or if there is a guide to this program that I just haven't noticed.

Character>Drop Down List>A lot of numbers and very few text.

http://postimg.org/image/vv3pdfri3/
^Screenshot to help explain^

New Post: Identify the Breakdown

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pretty much you dont want to change the one with the numbers, you just want to change the ones with names off to the left nothing with numbers (2147483647) is the max number you can put there.

New Post: loading

New Post: raw tab

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so is there any point in going into any of the raw tabs to actually make gear or change anything that you put into the things that you make? jw.... because i was told that if you go into partitions tab you can do things in there? or something.

New Post: raw tab

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The raw tab is the, "Pandora's Box," of the editor if you take the time to look.

New Post: raw tab

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yea tru tru iv messed around in there but ok lol

Source code checked in, #38523

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DIIIRoS.SaveEdit: Changed: Size of dropdown menus based on screen size. Changed: Item Flags to external dictionary. Added: Link to home page for people who did not receive the application from a reputable site. The only reputable site is CodePlex project page. Added: Search to dropdown menus.

Released: DIIIROS.SaveEdit_1.3.17.127 (Mar 23, 2015)

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As always, if you experience any issues or errors, please report them in the proper discussions or the issue tracker.

Created Release: DIIIROS.SaveEdit_1.3.17.127 (Mar 23, 2015)

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As always, if you experience any issues or errors, please report them in the proper discussions or the issue tracker.
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